Key: danger rating is how dangerous this element can be. Armor class is the toughness and weight of that element's armor set
Wind, Element of the Hunter: Danger rating: moderate threat. This elemental affinity allows the user to control winds and the flow of air. Wind users prefer to use bows and dual swords. armor class: light armor
Earth, Element of the Warrior: Danger rating: deadly. This elemental affinity allows the user to manipulate rock and stone. Earth warriors tend to use heavy weapons such as warhammers, greatswords, and crossbows. Armor class: heavy plating
Fire, Element of the Conjurer: Danger rating: very high. This affinity allows one to conjure and manipulate flames. Fire users use a variety of weapons, such as throwing stars that explode in balls of flame, greatswords, and bladed discus. Armor class: Transformation Accessory.
Water, Element of the Priest: Danger rating: Unmatched (one of the legendary elements) This affinity allows one to control the flow of water, even simple water vapor, making it extremely dangerous. Water users use Staffs, Katanas, and daggers. Armor class: Transformation Accessory.
Gravity, Element of the Barbarian: Danger rating: Unmatched (legendary element) This element is very dangerous, as it allows the user to control the very fabric of gravitational forces, being able to reverse, strengthen, or even eliminate any gravitational pull. Barbarians use Warhammers, Scythes, and Magical enhancers. Armor Class: Heavy armor
Light, Element of the Monk: danger rating: moderate. This element allows the user to enhance light, so much to be blinding, or even burning hot, which makes some thing its just an offset of fire, when its actually a major element. Monks tend to use Bladed Knuckles, Claymores, and Wands. Armor Class: Light robes, but high magical resistance.
Dark, Element of the Assassin: Danger rating: high. This element grants the user almost complete invisibility, and the ability to overshadow any light. Assassins usually use dual daggers, utility belts and packs, and claws. Armor Class: casual clothing.
Blood, Element of the Demon: Danger Rating: Legendary. This element remains a mystery to all but its users. Knights of the Blood have been seen destroying entire armies single-handedly. They use a variety of tools, most remain a mystery, but it is confirmed that the vials they carry heal all wounds, and the apples they love morph them into what appears to be the Blood God's incarnation.
Solar, Element of the Angel: Danger Rating: high. This affinity allows one to use the power of the sun to vaporize opponents, which would cause the danger rating to be severe, if it weren't for the Angel's inability to function in moonlight. Angels use Spears, Energy cannons, and Blessing Crystals. Armor Class: Medium Plates.
Lunar, Element of the Beast: danger rating: Severe. Another mysterious element. Very few Lunar Beasts have ever been seen. They have the ability to go intangible at will, and even invisible. The only tool they ever seem to use is a large tech item on their back that probably enhances their intangibility spells.
Void, Element of the Elementalist: Danger Rating: Variable. This peculiar element allows one to manipulate any element, besides tech, at a basic level, crystallize it, combine it, and use it as a readied spell. Void users have the ability to teleport as well. Void is extremely rare to have as a pure affinity. Most void users have an extra affinity in a basic element, which grants them endless supplies of that element for crystallization. Armor Class: N/A
Metal, Element of the Guardian: Danger Rating: high. This element, being an offset of earth, focuses on the artificial and refined aspects of rock. users of metal have the ability to bend metals and manipulate them to create tools. Their preferred weapons include Battle Axes, Lances, and Short Swords. Armor Class: Impenetrable Plating.
Wood, Element of the Wraith: Danger Rating: Moderate. This element, also being an offset of Earth, focuses of the living part of earth, such as plants. Wraiths can manipulate plants at will, and have been known to move entire forests. They mostly use natural weapons, such as longbows, poison darts and blowpipes, and bladed quarter staffs. Armor Class: Light Plates.
Death, Element of the Shinigami. Danger Rating: Legendary. This legendary element allows one to control the very fabric of death itself, to extend the time one has until death, to shorten their life, or even to make one immortal or non-existent. Shinigami use Scythes, Sickles, and Magical Amulets. Armor Class: Light Robes.
Life, Element of the Cleric: Danger Rating: severe. This element is the opposite of death, and mostly is used to cure someone, extend their life, and negate death's effect on mortals. Clerics mostly use large, bladed shields, Bows, and Staffs. Armor Class: Medium plating.
Chronos, Element of the Transcendent Knight: Danger Rating: Legendary. This legendary element allows one to control the fabric of time itself, to go back in time, forward, or even stop it completely, whether in certain areas or the entire universe is up to the user. Transcendent Knights usually use enormous discus, staffs, or greatswords. Armor Class: Heavy armor
Electricity, Element of the Slayer: Danger Rating: High. This element allows one to control electricity and lightning. Slayers mostly use Longswords, Gunlances, and Katanas. Armor Class: Transformation Accessory.
Tech, THE legendary element: danger rating: Impossibly difficult. This element is a legend among legends. A very rare elemental affinity that allows one to control technology and change its use. A Tech could easily change an X-Box into a glassing ray. Techs have a large variety of weaponry, including plasma cannons, laser sabers, plasma bombs, Thermal hover packs, laser cannons, and many other advanced tools. Armor Class: Energy Shielding, Heavy Plates.
Flesh, Element of the Atronach: Danger Rating: Severe. This element is a strange one, allowing one to distort their own flesh into weapons. These weapons usually include whips, blades, and acid bombs. Armor Class: fleshy skin. Often linked with either bone or blood.
Bone, Element of the Necromancer: Danger Rating: Minor. A weak and almost useless that allows one to bring the skeletons of the dead to life. These skeletons are generally slow, weak, and dumb. Necromancers usually use flails, longswords, and staffs. Armor Rating: Light Bone
Soul, Element of the Paladin: Danger Rating: legendary. A very dangerous element. A user of soul is fully in-tune with his spirit, and this bond allows for maximum magical usage. Soul is generally used as a combination, but pure soul users have the power to steal another's soul, drain a soul of all power, even just kill a soul, making the body a husk. Paladins generally use Greatswords, Lances, and Blade-staffs. Armor Class: Medium plates.
Ice, Element of the Archmage: danger rating: high. This element, being an offset of water, allows one to freeze just about anything, even flames. Archmages use Bows, gigantic bladed shields, and spears. Armor Class: Heavy Plating.
hope this helped








sry if thats a rude question...
if its no dont be harsh,if its yes,become my watcher and i will watch back,if u comment and fave me,i comment and fave u quickly
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did u kno that this is the most viewed deviation?!
[link] its so simple that you will not belive it!
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you seem to be familiar with
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"They say that if you truly love something, you let it go. But if you truly hate something, doesn't that mean that you keep it forever?" - pyrofiend
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thanks! you have some really great ways of drawing weapons!
speaking of which, i miiight be needing a weapon for the next comic...do you have the time to make one?
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"They say that if you truly love something, you let it go. But if you truly hate something, doesn't that mean that you keep it forever?" - pyrofiend
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"They say that if you truly love something, you let it go. But if you truly hate something, doesn't that mean that you keep it forever?" - pyrofiend
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